ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={0.89999998,0.89999998,0.89999998,1};
forcedDiffuse[]={0.02,0.02,0.02,1};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=1;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
	texture="x\pe_ell\Addons\pe_ell\Data\sm_grass_detail_nopx.tga";
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="x\pe_ell\Addons\pe_ell\data\sm_grass_detail_co.png";
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
